Of course, we had to ask if any of these situations were based on the real life memories of the dev team.
“I think those situations will speak to every player.” “The first game played a lot with the common imagery of childhood, and specifically with its fears,” says Lucas. There’s even a dark and scary forest that’s home to a bloodthirsty new enemy, the Hunter. The setting this time seems to cover a range of different locations, from rainswept and poorly lit streets, to a school filled with bigger kids and the sort of teacher who smiles gently while thwacking her ruler against the palm of her hand. Fighting back might save you from time to time, but sneaking could also be the best option, depending on the situation.” “You remain a small child in a distorted world filled with big monsters and bad people. But that doesn’t mean you’re guaranteed to get out unscathed.
“This new feature really brings a lot of interesting situations to the game, with some confrontations with enemies but also in terms of puzzle solving,” Lucas explains. We caught a tiny glimpse of this in the trailer, where Mono grabbed a handy kitchen ladle in order to clobber an approaching enemy. One major difference this time around is that while Six was almost entirely defenceless for the bulk of the first game, Mono is going to be able to fight back using objects from his immediate surroundings. However, we might not exclude having some characters returning if we feel a strong demand from the community.” So there you have it: if you want to still be able to hug Nomes, let the studio know. Will there be any other returning faces we should look out for? Maybe, according to Lucas: “We are focusing on bringing more new faces and new locations to our fans.
#Little nightmares 2 logo tv
And as if all that wasn’t harrowing enough, there are also sinister flickering TV sets at every turn, all of which seem to be somehow linked to a new location at the heart of the world of Little Nightmares: The Signal Tower. There are dark and narrow streets filled with the sort of adults who star on stranger danger posters, the schoolteacher has exactly the right sort of gently sadistic smile to send you flashbacking right back to preschool, and plenty of bigger kids who look like they’ll either lock you in the bike shed or try to flush your head down the toilet.
#Little nightmares 2 logo Ps4
The game is developed by Tarsier Studios and is available on PC, PS4 and Xbox One.In the original Little Nightmares, we played as Six, a small girl in a yellow raincoat who was fighting to escape being eaten by the unpleasantly flabby and misshapen guests aboard a steamship called The Maw.īut in Little Nightmares II, we’ll be playing as new character Mono, whose cute little paper bag hat probably isn’t going to be enough to hide him from the terrifying monsters and cruel adults that live in the big, bad world outside the Maw. Six’s presence is represented by naivistic melodic motifs resembling children's rhymes - but with a bleak and nauseating twist that captures the deeply unsettling mood of The Maw and its influence on the visitors.
The goal being to create a blurred line between musical elements and environmental sounds. These are blended with sound elements from the game world itself: distant bangs on a metal hull, boat horns, pots and pans, metallic shrieks from a metal cage being dragged across a concrete floor. The main building blocks are recordings of acoustic instruments such as music box, trombone, accordion and vocals - often heavily processed and filtered to create a surreal and otherworldly feel. Little Nightmares is a darkly whimsical tale about a girl called Six who must escape captivity from a vast, mysterious vessel called The Maw.Ĭontaining all of the in-game music, as well as music from the trailers, the soundtrack spans everything from the calm ambient pieces of the game’s explorative moments, to the nightmarish industrial mayhem of the intense pursuit sequences. Published by: Bandai Namco Entertainment Europe